A behind the scenes look at The Glass Cannon Network and all the happenings in #theNaish.
Cannon Fodder has gone through several iterations over the years as the Network has grown and expanded. It started as a weekly companion show to our flagship podcast, then became monthly, then went to Twitch, then was put on the shelf indefinitely as we started releasing more and more actual play content.
Due to popular demand and the support of our Patreon subscribers, you can now enjoy Cannon Fodder Friday EVERY Friday afternoon live and free for all on Twitch with the podcast version available to our $10 Patreon subscribers.
Cannon Fodder 24
November 24, 2016
This week, Troy and Joe are joined by future audiobook voiceover star Skid Maher! As well as discussing the events of Episode 78 and Skid’s INSANE intro, they also talk about about finding the balance between downtime and keeping the action moving during game sessions and how much information GMs should give players during Knowledge checks. Troy also finally lifts the veil on the story behind the Arachnid dwarf cocoons the party found.
This week, Troy and Joe discuss the ups and downs of the Lokmorr combat and how Troy improvised certain elements on the fly. They also talk about emergent storytelling from dice, love stories in Pathfinder and come up with some devious and terrible things you as a GM can do to your players.
This week Troy and Joe discuss the events of Episode 76 including splitting the party in the heat of battle and the tragic moment in the closing seconds. They also answer a listener’s question about how doing the show has helped Troy grow as a GM and talk about using initiative order in and out of combat to create tension.
This week, Troy and Joe talk about about the dungeon crawl game style and it’s origins, the mechanics of how light works in Pathfinder, some advanced races they are interested in playing and how they handle character death and resurrection in their games.
In their 20th installment of Cannon Fodder, Troy and Joe discuss the story of Nargrym’s betrayal from Episode 74, how to resolve the GM’s imagination of a scene if the players can’t envision it, some tips for new players and whether or not the traditional tank/healer/caster/utility party makeup is a necessity.
This week, Troy and Joe talk about the challenges of starting a new chapter of an adventure, ways to bring a new party together and how to handle the conflict between what you want and what your character wants.