Cannon Fodder

A behind the scenes look at The Glass Cannon Network and all the happenings in #theNaish.

Cannon Fodder has gone through several iterations over the years as the Network has grown and expanded. It started as a weekly companion show to our flagship podcast, then became monthly, then went to Twitch, then was put on the shelf indefinitely as we started releasing more and more actual play content.

Due to popular demand and the support of our Patreon subscribers, you can now enjoy Cannon Fodder Friday EVERY Friday afternoon live and free for all on Twitch with the podcast version available to our $10 Patreon subscribers.

Cannon Fodder 8

Troy and Joe welcome a special guest to Cannon Fodder this week! They discuss what was really going on in Kargukk’s tent, their strong feelings on min/maxing and when it’s time to kick a player out of your game.

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Cannon Fodder 7

In the longest episode of Cannon Fodder yet, Troy and Joe try to cover all of the shocking revelations of Episode 61. Plus, they answer a fan’s timely question about character development and story progression.

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Cannon Fodder 6

Troy and Joe break down the events of Episode 60 and try to dig deeper into the mystery of Redlake Fort’s ominous past. Plus, in a Cannon Fodder first, Joe surprises Troy with an unexpected backstory from Lorc’s past.

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Cannon Fodder 5

Troy and Joe recap the approach to the infamous Redlake Fort, discuss what goes into preparing a sandbox adventure and answer the question of a listener who isn’t related to Joe!

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Cannon Fodder 4

Troy and Joe talk about the split party battle in Episode 58, how much GMs should let players talk strategy to each other during combat rounds and ways to bring a new character into an ongoing storyline.

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Cannon Fodder 3

This week Troy and Joe discuss the emotional events of Episode 57, talk about the importance of remembering to ACTUALLY role-play in your sessions and answer our first listener email question!

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Cannon Fodder 2

Troy and Joe recap episode 56, discuss how and when GMs should reward players and ways you can adapt encounters on the fly to keep things interesting.

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