Podcasts

Cannon Fodder 40

After going back over all of the clues the party came across in the giant camps during Episode 94, Troy and Joe talk about prepping daytime versus nighttime incursions and rules for stealth rolls for an entire group. In Listener Mail, they discuss the wealth of published material on Golarion in the Pathfinder Campaign Setting books and how and when to use it to add depth to your games.

Listen

Sneaky Blinders

Having vanquished the guardians at the gate, the party faces crucial decisions on how they can possibly proceed with hundreds upon hundreds of giants between them and the cathedral.

Listen

Cannon Fodder 39

Is Troy being too easy on the players now!? Joe challenges Troy on his battlefield tactics in Episode 93 and the two discuss GM strategy in taking PC damage dealers out of the fight. In Listener Mail, the boys break down exactly what goes into to recording your own actual play podcast!

Listen

Service with a Smilodon

With a massive cathedral and countless giant encampments looming in the distance, the party must tangle with a pair of savage prehistoric beasts and their oversized handlers.

Listen

Cannon Fodder 38

Troy and Joe are joined once again by everyone but Matthew as they recap the Cave Giant fight, deconstruct Barron’s backstory, and try to imagine what comes next for the party as they stare a giant army in the face. In Listener Mail, the guys discuss the pros and cons of running your RPGs online as well as some tips to get the best out of the experience.

Listen

Dead Ender’s Game

As Barron comes face to face with potential connections to his unknown past, the party encounters a much more powerful version of an old foe times three!

Listen

Cannon Fodder 37

Troy and Joe are joined by not one, but TWO special guests as they sort through the spire drake’s treasure hoard and discuss the pros and cons of having your players explore mostly empty places. Meanwhile, listener mail tackles two really tough questions in depth: is Pathfinder a system that only promotes “power-gaming” and how do you handle the stigma that the “satanic panic” put on tabletop RPGs?

Listen