No Egrets

Delving deeper into the caverns beneath Bloodmarch Hill, the party encounters a very different kind of danger. Will the pursuit of their quarry continue, or will they succumb to a fate worse than death?

Delving deeper into the caverns beneath Bloodmarch Hill, the party encounters a very different kind of danger. Will the pursuit of their quarry continue, or will they succumb to a fate worse than death?
After a long delayed rest, our heroes track their unknown quarry into the mouth of an ancient cave. What terrors will they encounter beneath Bloodmarch Hill??
It’s a showdown on the banks of the Hopespring, as a gigantic foe slogs relentlessly through the water towards our desperate and exhausted heroes in our longest episode yet!
With the final beacon lit, the party turns their attentions outside the walls to an unseen siege engine lobbing fiery death upon Trunau!
Troy makes a shocking admission and a giant monitor lizard tries to make a meal out of Barron, as the battle at the gates of Trunau comes to an explosive conclusion!
A deadly trap is sprung as our heroes unleash hell on their orcish foes. The brutal battle for the city gates rages on!
The companions find their spirits bolstered by the return of perpetually pickled Patrol Sergeant Omast Frum. But they’ll need all the help they can get against wave after wave of bloodthirsty orcs storming the city gates of Trunau!