Podcasts

Sunday in the Park with Forge

They’ve explored Minderhal’s Valley top to bottom, the ancient relics have been gathered and the time has come to light the forge. Will the party go through with it and what obstacles still stand in the way regardless of their decision?!!?

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Cannon Fodder 71

The gang’s all here to talk about what has brought their characters to this point and predict what will come next as the finale of Book Three looms. In Listener Mail, they address the difficult question of how GMs can balance encounters for an imbalanced party.

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Raz to the Occasion

With the whole party reunited in the shadow of the cathedral, the group must find a way to get back into the Forgeheart.

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Cannon Fodder 70

Troy and Joe discuss using research to better your roleplaying, setting a high bar for every session, the final days of the Trunau Five and what is happening in Troy’s sleep-deprived brain. In Listener Mail, they break out their first discussion of Starfinder by bridging the gap between the genres of fantasy and sci-fi.

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Going Going Back Back to Valley Valley

With all four elements needed to relight Minderhal’s Forge finally in hand, the party must find their way back behind the palisade surrounding Minderhal’s Cathedral to rejoin their allies.

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Cannon Fodder 69

This week, Troy and Joe are joined by Skid and Grant to talk about the epic extra-long episode 123, high HP/low AC encounters and Barron’s faulty gun. In Listener Mail, they discuss ways in which GMs can avoid saying too much to their players on accident about what their characters know and don’t know.

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Worm Welcome

The party approaches an ancient shrine hoping to find the last item needed to relight Minderhal’s Forge, but what lies beyond the cracked mud walls will challenge every last inch of the thin fabric holding the group together.

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