Podcasts

Cannon Fodder 68

Troy and Joe analyze the state of the team and break down their new level 10 powers. They discuss having an open door policy for player ideas, how GMs can ask questions without tipping their hand, and reveal how Troy may have let the team get away with a big one. In Listener Mail, they talk about players that don’t put the work in and the many ways to track experience in a campaign. Joe brings up an inferior system and Troy gets saucy real fast.

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Swamp and Circumstance

Flush with new powers, the party trudges their way through swampland in search of the final lost relic to relight Mindherhal’s Forge.

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Cannon Fodder 67

Joe asks Troy his thoughts on the results of the double encounter idea from Episode 121. The ensuing conversation brings up discussions on Charm Monster, Quick Draw, competitive players and GMs, and Troy’s alleged fudging of rolls. Then, it’s a rapid fire Listener Mail with lots of comments and questions brought up live on air!

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Bridge Over Troubled Slaughter

The party celebrates Ascension Day by battling a pair of Stone Giants on a bridge! Meanwhile, another Stone Giant senses something amiss while on guard duty.

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Cannon Fodder 66

Troy and Joe raise questions about the best time to lay out burst AOE damage against your PCs, if you should change the treasure of pre-written adventures to fit the party, and whether you should keep an accurate record of the passage of in-game time. In a light Listener Mail, they lay out all the equipment they bring to the table to make for an engaging and efficient game.

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A Matter of Life and Breath

Nestor, Barron and Della continue to face the wrath of the Black-Headed Beast as Sir Will and Umlo are left to deal with the wrong end of a spiked chain wielded by a giant from the fighting pits.

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Cannon Fodder 65

Troy and Joe break down the opening moments of the battle with the Black-Headed Beast and discuss ending your session in the middle of combat, adding an aggressive third party to your encounters, and how to handle a dispute over who should get a magical item in your group. In Listener Mail, they get an exciting update from the all-vigilante game and discuss how GMs should endeavor to act when playing in another GMs game.

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