After discovering the body of a missing member of the Acreon’s crew while floating through Zero-G on the Drift Rock, the party soon finds yet another whose fate was surprisingly worse!
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I think the reason for damage being reduced as Joe was wondering about is to think about the to hit roll as is, i.e. do you hit the target or not? The damage roll can be thought of as how accurate your shot was. So, a better hit (e.g. a more vital area of the body) does more damage. Maybe a low damage roll is the equivalent of a graze, while a critical hit is the equivalent of nailing a vital organ. In that way, you can make sense of that.
I’m not sure if I am the only one, but I love the sounds going on in Androids and Aliens; however, the rather loud breathing in a spacesuit for the entire episode is kinda ridiculous.
My party let the Goblin “Kamquat” help and he was pretty awesome. He ended up becoming a PC in a future session.
Pg. 256 of the core rules: “Unless you are charging, you can move through a square occupied by an ally or a friendly character.”
I don’t see anything under zero G that modifies this.
My reading is that you can move through allies without issues regardless of gravity or mode of movement.
I think Mac is using Get ‘Em wrong, it is supposed to target one enemy within 60 feet, and all allies gain the +1 morale bonus on attack rolls against it.
You are correct! From the manual:
‘As a move action, you can choose one enemy within 60 feet. Until the start of your next turn, you and your allies gain a +1 morale bonus to attack rolls made against that enemy. The bonus persists even if the enemy moves beyond 60 feet or out of line of sight or hearing. ‘